Firn wrote:I appreciate your concern - I admit, personally I am not fond of things like surprise boxes and gatchas. Though for me that's easily solved: I simply don't use them and I think that that's what people who are not fond of the idea should do: I ignore this feature. (If it ever comes).
But, you know, we already kind of having something like this with the Wild Knuffel item raffle and this wasn't even our own idea, but something that was requested by users and I can't recall ever hearing any negative feedback about it.
I am curious to hear everyone elses opinion on this though! Maybe someone has some great ideas? The only thing that comes into my mind to keep people from "spending more than they really want" would be to make a max limit you can spend on the feature per day or week.
(By the way, since people are talking about FCs: My idea for this feature was actually to use Food, not fairy Coins, since it was meant as an anti-inflation feature. )
I have way less problems with random stuff for food - maybe simply because it doesn't translate so directly into gambling away real money. Of course you can buy FC, sell them for food and use that, but there's more indirection there. And I see the benefit of using this as a food sink, as the people who just have a lot of food lying around can gamble away a lot without actually feeling bad about getting some items they don't like so much since they have more food than they could spend otherwise.
I'd be more worried about tempting people who have a hard time getting food into feeling like they wasted it all on some random draw that disappointed them.
Using food is one reason why the wild knuffel item raffle isn't a problem for me. The second reason would be that it is pretty cheap, so you don't risk a huge amount of food at once when you use it.
But there's something else about them that I think might be an interesting point to think about for any kind of future surprise boxes: There are no objectively "better" or "worse" outcomes. Sure, when there are new wild knuffel items, the first few weeks the new ones are sought after and worth more, but that calms down relatively fast. After that, most of the items have at least similar worth and whether you're happy with your draw depends mostly on taste and you might still just be able to sell or trade the item if it's not your personal taste.
With a lot of these kinds of features I've seen, there's this idea of different item tiers, different rarities, where you can objectively have a bad draw and get a very common item. That feels more frustrating to me than getting an item that is just not my personal taste but has roughly the same market value as the items I would like getting (meaning I have the chance to maybe trade with someone else who has different taste, got something I like but prefers what I got). It doesn't even matter if I end up keeping it or trading it or selling it or whatever, just the initial disappointment when seeing the result of the draw is very different.
One other point that came to my attention while thinking about the wild knuffel example: Wild knuffel have always kind of been a loot box. A very pretty one, where you don't just buy it for the content, but rather to keep the box (which is good! Makes it worthwile even if you don't like the items it gives you!) - the reroll feature is actually more a result of people disliking the random draw. They wanted the possibility to repeat the roll in order to get something else, for a fee much smaller than just buying another box.
Not sure what exactly to take away from that, but I found it an interesting observation ;)
I love the idea of a wuffel-run black market lore-wise, but I see the problem with setting prices.
Maybe the lore idea can still be used if you end up having some kind of surprise boxes to avoid that issue, unless you already had something else in mind for them.
ToxicFirefly wrote:
But doesn't sound Black Market illegal like gambling?
That was one of the concerns from the others!^^
Toxic, the difference is that this suggested "black market" just sounds like something shady, it is made to seem illegal inside the lore of the site, but would be a perfectly normal site feature, whereas gambling with fairy coins might actually be considered real life gambling.
So it's kinda "pretend-illegal" vs. "real-life-illegal" ;)
Oops, sorry for the wall of text
