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Re: FurVilla

Posted: Dec 10th, '16, 20:43
by Dream-Baby
I think I've got those mastered and all stored in my storage.
What meds do you need? :}

Re: FurVilla

Posted: Dec 11th, '16, 03:29
by luvloveless
Thanks!! I need a Sea Dollar Salve, Salty Sedative, Anti-Nausea Salve, and a Gill Lotion. I sent one of my villagers to the Dr. so I only need 4. Let me know how much you want for them.

Re: FurVilla

Posted: Dec 11th, '16, 15:33
by Dream-Baby
I'll sent you a trade over there with the price. :}

Re: FurVilla

Posted: Dec 11th, '16, 19:42
by luvloveless
Ok, thank you!!

I really hope they get the site lag straightened out soon. It's nearly impossible to explore in a timely fashion. I keep having to reload the page after about 3 explorations. :mcsweat:

Re: FurVilla

Posted: Dec 11th, '16, 23:35
by Rincewind
Ugh, yes, I haven't really been exploring and such because of the lag.

Re: FurVilla

Posted: Dec 12th, '16, 01:40
by Dream-Baby
I'm not that troubled by the lag as my laptop is already slow with the site. :}

Re: FurVilla

Posted: Dec 12th, '16, 04:02
by Rincewind
Aaah. I just, have very little patience with laggy anything x.x

Re: FurVilla

Posted: Dec 12th, '16, 04:38
by Akili Li
.... I went back to it. Beta was over and suddenly my inventory had over 1000 things in it.

SO much sorting.

And I have to relearn everything, too, and figure out what's going on.
Two of my houses were destroyed, but I couldn't figure out how to repair them so ended up replacing the houses (bit expensive, since they changed how the construction stuff worked since last played).

I'm pretty confused at the moment.

Someone here give me a bit of advice, please?

Re: FurVilla

Posted: Dec 12th, '16, 05:05
by luvloveless
You shouldn't have had to relearn everything. There was an announcement about Beta rewards (2 choices) and if you didn't choose by the 7th you automatically got the 1st choice where you kept all your experience.

To repair your houses I think you need to set your Construction worker to be the active villager. Then go to your villagers page and select repair for whichever house needs it. Same goes for Herbalist pots and Stables.

Re: FurVilla

Posted: Dec 12th, '16, 05:42
by Akili Li
Hm, must have been a tech-hiccup or something because I got two choices and went for the one with the pet, of course.

Aha, so it's not that the villager with the house needing repair needs to be the active, it's the villager who is constructing.